Opening Spirit Gate Spell! Opening Spirit Gate Spell Is A Continuous Magic Further Adding To The Assistance Of The Sacred Beasts. This Starts Off Much Like Our Card From Yesterday. Upon Activation, You Net A Sacred Beast Or Specific Support Card …
Opening Spirit Gate Spell
Opening Spirit Gate Spell!
Opening Spirit Gate Spell Is A Continuous Magic Further Adding To The Assistance Of The Sacred Beasts. This Starts Off Much Like Our Card From Yesterday. Upon Activation, You Net A Sacred Beast Or Specific Support Card There In From Your Deck To Your Hand. Which Is Still A Good Thing To See In A Support Card. Furthermore To Play Into Yesterday’s Card, Discarding 1 Card Lets You Special Summon A Fiend With 0 Attack And Defence, Which Also Like Yesterday, Makes This Card Playable In Or Out Of Sacred Beasts.
It Also Opens Up (Still) Your Link And Extra Deck Plays. So We Appreciate All Of That. Finally, Because This Card Doesn’t Do Enough, Continuous Magic (Once Per Turn) Can Be Cycled From Your Grave Back To Your Hand If You Control A Level 1 Monster.
This Part More Specifically Suits
The Sacred Beast Player But Getting A Free Magic Card Every Turn, Anyway, Isn’t Anything To Scoff At. This Card Does A Lot, And While It’s Not A Direct Assist In Summoning, It’s Still Quite Good. Opening Spirit Gate Spell Of Gate’s An Exit Or Entry Point. There Are Two Types Of Gates, The Physical And The Spiritual Gates; Every Physical Gate Has A Corresponding Spiritual Gate! Before You Conquer A Physical Gate, It’s Imperative That You Conquer A Spiritual Gate. Upon Every Gate, There Are Strong Men! It’s Very Possible For A Gate To Be Opened For You But The Strong Men Prevent You From Entering. This Book Is Set To Equip You To Conquer The Gates Of heaven and Open The Gate Of Heaven By Yourself! It Will Help You To Know How To Combat The Strong Men At The Gate And Have Them Defeated!
Opening of the Spirit Gates – #SDSA-EN020
When this card is activated: Add 1 “Uria, Lord of Searing Flames”, “Hamon, Lord of Striking Thunder”, or “Raviel, Lord of Phantasms”, OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 “Opening of the Spirit Gates” per turn.