STEPS OF THE IMPRISONMENT SPELL
Casting Time: 1 round
Area of Effect: 1 creature
Saving Throw: None
COMPONENTS OF THE SPELL
The imprisonment spell requires verbal, somatic, and material components. The specific material depends on the form of confinement the caster wishes to inflict on the person, but in addition to that, all versions required either a small carved statue in the likeness of the person or a depiction of the person’s calfskin.
HOW TO CAST THE SPELL IMPRISONMENT SPELL
In an imprisonment spell, you need to create a magical restraint first, this will hold the person who is within the particular mentioned range, but You will be able to see the creativity within the given range.
The target must follow some, having to be followed by the imprisonment spell. When the person is affected by the breath, it doesn’t need to breathe or eat. Another thing is, it doesn’t age also. The Imprisonment spell cannot locate any target it’s you the caster who has to locate the target.
The subject remains there unless a freedom spell is cast at the location where the confinement took place.
A wish or miracle spell will not free the recipient, but will reveal where it is entombed. The imprisonment spell functions only if the person’s name and some facts about his/her life are known.
The reversed form of this spell, freedom, was used to release an imprisoned creature from its confinement. Detailed knowledge of the prisoner to free was required, otherwise, the caster risked setting loose other entombed creatures.
You transform the person’s mind into a non-descript rock of very small size which is permanent, without any delay create a prison demiplane, and immediately transport the person into it.
The creation of the prison demiplane is an effect similar to the genesis spell, later after a small demi-plane is immediately created, growing to its full size over a period of days; should the transformation of the person fail to occur for whatever reason, the remainder of the spell effect does not occur, as there would likely be no room for the person of the spell, even if it could be transported against its will.
Break up a couple with a spell
Rescuing a creature from the effects of this spell is difficult. Even determining the fate of the subject is abnormally difficult; divination magic, even a discern location spell, merely reveals that the target is somewhere beneath the ground in a prison demiplane (without revealing where the demiplane’s entrance lies).
The only way to enter the demiplane created by this confinement spell is to cast plane shift in the exact location where the person was when it was subjected to this confinement spell; for this reason, spellcasters who use this confinement spell at times create dead magic areas or other forms of ant image in the area and/or use traps, wards, and also guardians to keep would-be rescuers away.